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| <!DOCTYPE html> <html lang="zh-cn"> <head> <meta charset="UTF-8"> <title>JS绘制五边形</title> <style type="text/css"> .paper { width: 600px; height: 300px; border-color: #E0E0E0; border: 1px solid #DDD; position: relative; } .point { width: 1px; height: 1px; position: absolute; overflow: hidden; display: block; zoom: 1; } .red { background-color: red; } </style> <script type="text/javascript"> function drawLine(point1, point2) { var point, pointElem, paper; pointElem = document.createElement('div'); if ('className' in pointElem) { pointElem.className = 'point red'; } else { pointElem.setAttribute('class', 'point red'); } paper = document.getElementById('paper'); var xLen = Math.abs(point2[0] - point1[0]); var yLen = Math.abs(point2[1] - point1[1]); var x, y, cx, cy, tox, toy, rate, rateVal, isAdd = true; if (xLen >= yLen) { if (point1[0] > point2[0]) { point1 = [point2, point2=point1][0]; } if (point1[1] > point2[1]) { isAdd = false; } x = cx = point1[0]; y = cy = point1[1]; tox = point2[0]; toy = point2[1]; rateVal = rate = parseInt( (yLen / xLen) * 1000) for (var i=x; i<tox; i++) { cx = i; point = pointElem.cloneNode(); paper.appendChild(point); point.style.left = cx + 'px'; point.style.top = cy + 'px'; rateVal += rate if (rateVal >= 1000) { cy += isAdd ? 1 : -1 rateVal -= 1000; } } } else { if (point1[1] > point2[1]) { point1 = [point2, point2=point1][0]; } if (point1[0] > point2[0]) { isAdd = false; } x = cx = point1[0]; y = cy = point1[1]; tox = point2[0]; toy = point2[1]; rateVal = rate = parseInt( (xLen / yLen) * 1000) for (var i=y; i<toy; i++) { cy = i; point = pointElem.cloneNode(); paper.appendChild(point); point.style.left = cx + 'px'; point.style.top = cy + 'px'; point = null rateVal += rate if (rateVal >= 1000) { cx += isAdd ? 1 : -1 rateVal -= 1000; } } } if (cx != tox || cy != toy) { point = pointElem.cloneNode(); paper.appendChild(point); point.setAttribute('style', 'left:' + tox + 'px; top:' + toy + 'px'); point = null } pointElem = null; } function getPointInfo(R, dot) { var A = 360 / 5 var sinLen = Math.sin(A / 180 * Math.PI) * R var cosLen = Math.cos(A / 180 * Math.PI) * R sinLen = Math.round(sinLen) cosLen = Math.round(cosLen) var point1 = [dot[0], dot[1] - R] var point2 = [dot[0] + sinLen, dot[1]- cosLen] var point5 = [dot[0] - sinLen, dot[1] - cosLen] var A2 = (180 - A) / 2 sinLen = Math.sin(A2 / 180 * Math.PI) * R cosLen = Math.cos(A2 / 180 * Math.PI) * R sinLen = Math.round(sinLen) cosLen = Math.round(cosLen) var point3 = [dot[0] + cosLen, dot[1] + sinLen] var point4 = [dot[0] - cosLen, dot[1] + sinLen] return [point1, point2, point3, point4, point5]; } function drawShape(type, R, dot) { var pointInfo = getPointInfo(R, dot) var point1 = pointInfo[0]; var point2 = pointInfo[1]; var point3 = pointInfo[2]; var point4 = pointInfo[3]; var point5 = pointInfo[4]; if (type == 1) { drawLine(point1, point2); drawLine(point2, point3); drawLine(point3, point4); drawLine(point4, point5); drawLine(point5, point1); } else if (type == 2){ drawLine(point1, point3); drawLine(point3, point5); drawLine(point5, point2); drawLine(point2, point4); drawLine(point1, point4); } } window.onload = function () { drawShape(1, 100, [150, 150]) drawShape(2, 100, [450, 150]) } </script> </head> <body> <div id="paper" class="paper"></div> </body> </html>
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